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Simone Seagle

Simone Seagle

Independent Web and Educational Software Developer

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I am currently working on another interactive and I was trying to create a character to move around it. What I came up with made a terrible character for my game, but a pretty cool thing on its own.

This is using PixiJS to render hundreds of blob sprites. They use spring physics to spring around a blob attractor point that will follow your mouse or touch point. The color of each blob comes from a mixture of the x and y velocities as well as the blob's y coordinate.